By Brian Edey (Falelorn)
Published: December the 16th 2008
Many
PC Indie games seem to follow into three key areas, Role Playing Games,
Puzzle Titles and Action games and while of course there are all types
of games it seems these are the three I see most often. Not so in the
case of one of the more surprising games of the last year. Pyroblazer
is similar to a few different console games, most notably one of the
classic Sony Playstation games Wipeout, but this is not a bad thing by
any means since if you have played the sci-fi racer you understand why
it is one of the most popular racing titles on the gaming market.
Pyroblazer is surprising because it often feels more like a game you
would have played from a bigger developer and in many ways it has
become a more enjoyable experience to play compared to games from one
of those large developers.
There are two most striking features
of Pyroblazer which are sticking in my gamers memory and those are the
sheer sense of speed while playing the game and the music. I hate
racing games which suffer from the lack of feeling of going fast and
unfortunately there are too many racing games where you are supposed to
be going hundreds of kilometers per hour and it looks and feels like
your grandmother is driving a 1975 Gremlin. Pyroblazer looks and feels
like you are blazing out of hell with your ass on fire and it is one of
the most enjoyable experiences for it because mixed with the sense of
speed is the great level design which is far from your standard sci-fi
racing levels. Mixtures of turns, tight tunnels, multiple directions to
travel, obstacles and teleports are all thrown in your way.
I
also mentioned the music and what was most impressive about the music
was how it did not fall into the “sci-fi” category of music many games
seem to direct themselves towards. Musically Pyroblazer is
entertaining, but also keeps up with the action and most importantly
does not distract you from flying/driving your ship, but still is
memorable while remaining subtle. Not an easy mix by any means and it
shows what a talented team can pull off with out resorting to licensed
rock acts. No to be out down the sound effects and announcer voice
overs are well done as well and while the voice overs are simple one
and two words being spoken in a cliché voice, something which we have
heard very similar ones in others games for years, they do make the
game slightly more enjoyable.
Gameplay wise I was disappointed
with Pyroblazer in the beginning because of the default camera angle,
it was difficult to control your ship and not bounce off the
environment at all times. Of course there are multiple camera angles
you can play from and once I sat down and adjusted the games camera and
controls to my liking, the fun began. Unfortunately the game has no
multiplayer support and it seems like a game which could have a large
online community of racing fans if it was added, but do not let the
lack of multiplayer support scare you off because the single player
campaign and instant race options with multiple was to actually play
the game make it very replayable.
Graphically beyond the sheer
sense of speed the game looks great, especially at high resolutions
with all of the games bells and whistles turned on the game comes into
its own. The different tracks, to the different ships all have a unique
look to them and it would be nearly impossible to describe them all but
we are not stuck with a dozen ships which all look the same except for
their paint job and levels that almost all look the same. The wide
variety of level and ship design is another strong point for this game.
But
all is not good there is some bad with Pyroblazer, such as the default
controls are not set up very well in my opinion. Using the WASD +QE
control scheme most gamers are used to today, it should work perfectly,
but the QE instead of offering clean controls for your ship instead
drive into ground every time. I would also have liked more action with
the weapon systems which are almost useless in most races since you can
actually win races with our firing a shot and the campaign felt like it
was missing one key feature that many of these games hold and that was
it is lacking the drive to keep you playing until all hours of the
morning just to complete the next track. The game is very fun and
enjoyable and is one you will come back to over and over again, but it
is doubtful you will sit there and play it for 5 or 6 hours straight.
In
the end, Pyroblazer is a must buy for PC gamers looking to play some
fast and fun racing, which honestly is so rare on the PC now days I
hope we see an expansion or sequel to Pyroblazer soon.
http://www.gamefocus.ca/?nav=article&did=369
Pyroblazer Gold Edition PC review
By Marcus Spears
Published: December 24, 2009
There
are a lot of good racing games on the market, most recently Colin
McRae’s DiRT 2 and Need for Speed: Shift. But one part of the racing
genre that has been sorely neglected is the futuristic racer; the last
one that I can recall is Kinetica for the PS2 in 2001. Now, thanks to
Eipix, a small Serbian game development company, we have Pyroblazer
Gold Edition.
Pyroblazer offers you a far-future racing game
with more than 40 levels, 15 vehicles and 20 weapons. The story is
relatively simple: Apeiron, the fourth planet in the binary star system
of Xarthas, survived a cataclysm that broke its once-mighty
civilization into three factions. You are an up-and-coming racer who
has finally gotten his wish to participate in the Pyroblazer grand
championship, which takes place in all three territories: the scorched
valleys of Gnosis, the deserted cities of Haedra and the densely
populated underdome of Evelads. The vehicle of choice is an
anti-gravity craft known, not surprisingly, as the Blazer.
Each
Blazer has two weapon systems, one of which is either an energy weapon
or some kind of guided missile, with the other being a mine dropper.
Blazers also have unique characteristics for speed, handling, turbo,
and hit points. You choose one of five Blazers (others are unlocked as
you advance through the campaign). You are stuck with this vehicle for
the duration of the tournament. Each event (except for the qualifier)
consists of three or more races. There are several tournaments, each
one progressively more difficult, before you finally get to the finals,
where the grand champion is determined. Each race runs from three to 15
laps, with three or more opponents in each race.
Ammunition for
your weapons is limited. For example, the Falc 1-R only gets 140 shots
for its plasma cannon, and three EMP mines. Your ammo is fully
recharged at the end of each lap, and you can sometimes pick up other
weapons or power-ups during the race, such as temporary
invulnerability, temporary invisibility, or 10 guided missiles (these
replace your primary weapon until you use them all). Anyone whose
Blazer is destroyed respawns a few seconds later. You don’t have to
place first in all the races to win the tournament; instead, you get a
number of points for each race (10 points for first place, eight for
second place, and so on). If you have the highest number of points at
the end of the tournament, you are the winner and the next set of races
is unlocked.
Pyroblazer boasts exceptional graphics, powered by
Eipix’s proprietary Ultra Engine and Ageia’s PhysX middleware, and more
than three hours of professional music. You also get the six-level
minigame “Apocalypse of Apeiron.” Pyroblazer has a lot of promise, but
the controls are clunky. You steer and shoot with the mouse, and use
the keyboard to roll your Blazer and control its throttle and turbos.
As a result, you’re too busy trying to figure out how to race and fight
at the same time through the narrow race tunnels to pay attention to
the graphics and music. The graphics are quite good, but nothing that
will make you gasp with astonishment. And the music is often drowned
out by the sound of weapons, engines, explosions, and the noise made by
scraping the walls of the tunnel, which you will frequently be doing.
Still,
this game is not a bad purchase. It’s less than $15, including the
minigame, the full soundtrack in MP3 format and a PDF art book. The
Gold edition also includes one additional Blazer, an Ultra Hard
difficulty level, and access to the single and multiplayer online
leaderboards. Despite the game’s clunky controls, I had fun playing
this game, and considering that this is Eipix’s first entry into this
genre, I’m willing to cut them a little slack. I’d like to see a sequel
to this game, perhaps with a stronger storyline and a few extra
features such as vehicle customization.
http://www.avault.com/reviews/pc/pyroblazer-gold-edition-pc-review/